The ILT Competencies form the conceptual basis for the master’s program in Information and Learning Technologies at the University of Colorado Denver.  The program prepares eLearning and educational technology professionals to be leaders and change agents within their organizations, able to embody and implement the values of the program and the School.

The six core competencies are listed below. 

 

  • Reflective practice. Adopt a critical stance toward your work, promoting effective practice and responsible use of technology.

 

Build on previous experiences and existing literature as you critically reflect on your own practice

Promote digital citizenship and responsible use of technology

Demonstrate fully engaged human presence

Equity, access, and social justice – help all learners succeed, especially those historically marginalized or lacking access

Cultivate awareness of emerging trends and conditions in the field, to accurately weigh costs and benefits, forecast futures, and manage risk

Ethical practice – maintain the highest professionalism in work and learning settings (including ILT Values)

 

  • Technology. Become competent and confident in the use of various tools and technologies, related to learning, communication, and making things.

 

Be confident and competent in devices, platforms, and online tools and resources

Be a self-directed, lifelong learner of new technologies

Identify areas for new learning and grow your expertise in those targeted areas

 

  • Learning and instruction. Drawing on learning and instructional theory, create instruction with well-aligned outcomes, activities, and assessments.

 

Use a procedural model (e.g, ADDIE or SAM) to guide planning, implementing, and evaluative functions

Ensure that outcomes, activities, and assessments are aligned for well-balanced, validated instruction

Use theories of learning and instruction to help frame learning needs and guide design decisions

 

  • Creative and social media. Demonstrate proficiency with tools, platforms, and environments in the creation of media resources for learning and knowledge construction.

 

Apply visual, graphic, and multimedia design principles (e.g., CARP, visual thinking, message design)

Experience design (XD) – Design quality learning experiences that fully engage and challenge learners

Apply principles of social learning, open sharing, and knowledge construction

Support learners in making their own resources

 

  • Inquiry and change. Engage in systematic processes of inquiry and change.

 

In collaboration with others and within time/resource constraints, complete an inquiry project designed to improve professional practice

Participate in planning and/or execution of a change strategy

Support top-down or bottom-up innovations, emphasizing openness, participation, and empowerment

 

  • Professional learning and leadership. Demonstrate a commitment to lifelong learning and leadership within the profession.

 

Engage colleagues, peers, and students in creating and sharing knowledge

Create a stable and visible professional presence online

Contribute to professional learning networks as a collaborator, co-creator, and thought leader

Work constructively with others to systematically plan, design, and solve problems

Manage projects, people, and resources in carrying out design and use endeavors